DomposableText

fun DomposableText(text: String, modifier: DomposableModifier = DomposableModifier, style: DomposableTextStyle = DomposableTextStyle.Body, color: DomposableColor? = null, headingLevel: Int? = null, appearance: DomposableTextAppearance? = null)


fun DomposableText(runs: List<DomposableTextRun>, modifier: DomposableModifier = DomposableModifier, style: DomposableTextStyle = DomposableTextStyle.Body, color: DomposableColor? = null, headingLevel: Int? = null, appearance: DomposableTextAppearance? = null)

One wrapping, selectable text value with individually styled runs on every renderer.